Challenge: For our 2.5D Cert Process, pick a character from Filebase in anticipation of putting in animations.
In order to setup animations, we first need a character! To do this, we will go to Filebase, go to the characters section, and select a character:
We will then create a game object child (“Model”) within our Player, delete the mesh renderer in our Player, and put the prefab model into our Model object. We will then update these to use the URP: