Unity/C# Challenge 1: Input Manager in Unity
Challenge: Utilize the WASD keys to move a character in Unity.
Upon implementing a character object in Unity, the next challenge becomes making the object controllable by the character; current code moves the object without external inputs:
This is correctable by first verifying the relevant axes via Unity (in this case, vertical and horizontal):
Determining the axes’ names for your x and y axes (and buttons), and then applying them to variables in your player script:
Resulting in the character object being controllable: