Unity/C# Challenge 56: 2.5D Cert Process.

Alec Oney
Dec 8, 2021

Challenge: Implement a Player

For the GameDevHQ 2.5D Certification course, the first thing we want to do is setup a player. To do this, we first create a 3D object, snap it to our starting area (using “v”) and change the dimensions as needed:

Then, we remove the collider and add a character controller to our player object in order to start making our own controller script for our player:

remember to rename the object to “Player”

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