Unity/C# Challenge 58: Character Animation Setup.

Alec Oney
Dec 10, 2021

Challenge: For our 2.5D Cert Process, pick a character from Filebase in anticipation of putting in animations.

In order to setup animations, we first need a character! To do this, we will go to Filebase, go to the characters section, and select a character:

we are going with Man 02

We will then create a game object child (“Model”) within our Player, delete the mesh renderer in our Player, and put the prefab model into our Model object. We will then update these to use the URP:

we might lose quality on the hair

Lastly, we want to drag the Model height down so that it matches the Player collider:

This will aid us in animating down the line

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